UT99 CTF/Sniper/IG World Cup.
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Rules to remember

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Rules to remember Empty Rules to remember

Post  [ZoD]Rayo Thu Jul 30, 2009 12:29 am

2. Match Rules

2.1. Servers
The admins are responsible for having at least one sanctioned server available for each match that meets the Server Settings requirements (see next section).

Approved servers include:

Server 1: (Chi) Speedpug 1: unreal://69.28.220.140:7777?password=speedpug
Server 2: (Chi) Speedpug 2: unreal://72.51.60.71:7777?password=speedpug
Server 3: (Texas) ZoD: unreal://68.232.163.147:7777?password=ut


2.2. Map Selection
Each round of the regular season will consist of two (2) maps selected from a predetermined map list. Each team will select one (1) map from the list for that round and disclose their selection to the match admin 10 minutes before match time.
Once the match admin has announced each team’s map selection, neither team may change their map choice. The one exception to this is if both teams pick the same map. Should this happen, the admin will allow both teams to resubmit their map selection. If both teams decide not to change their map selection, that map will be played twice. However, if both teams change their map pick but end up picking the same map once again, the map that was selected by both teams initially will be the first map played and the map that was selected by both teams the second time will be the second map played for the match.
The team listed first on the site will have their map pick played first on the second team’s server choice. You may not choose the same map twice during the regular season.
The quarter-final and semi-final rounds of the playoffs will be a best of three (3) maps with each team choosing one (1) map from the entire maplist. A team may not choose the same map in both the quarter-final and semi-final matches. Should a tiebreaker be required, they will play the first map on the tiebreaker list that was not chosen by either team. The higher seeded team will play their map selection first.
The final round of the playoffs will be a best of five (5) maps with each team choosing two (2) maps from the entire maplist. Should a tiebreaker be required, they will play the first map on the tiebreaker list that was not chosen by either team.
The teams will play the higher seeded team’s map selection first and then third. Please refer to the approved Map List when determining the map for a match.

2.3. Map List
CTF-Almost-LE
CTF-AreaN23LE103
CTF-Azcanize-LE101
CTF-Bleak-CE100
CTF-Bollwerk105
CTF-Cynosure][LE105
CTF-Glacier][CE105
CTF-IncineratorLE-102
CTF-Julius
CTF-LavaGiant
CTF-McSwartly][
CTF-NovemberCE105
CTF-RanelJoltEdition
CTF-RevengeLE102
CTF-TerraLE102
CTF-Thorns][
CTF-VaulcityLE101
CTF-OrbitalLE102

2.4. Color Choice
During all matches, the team that has not chosen the map to be played is allowed to choose color. During the playoffs, the choice of color for the tiebreaker maps is granted to the higher seeded team. GOLD, YELLOW, GREEN, and other "extra" UT colors are not allowed at this moment.
The color choices consist of Blue or Red.
[ZoD]Rayo
[ZoD]Rayo

Posts : 82
Join date : 2009-07-06
Age : 37

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