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SERVERS UT99 CTF 125/100 SPEED CUP
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SERVERS UT99 CTF 125/100 SPEED CUP
2.8. Server Settings
Required Mutators: Instagib, SmartCTF 4D, BDBMapVote3.04 or MapvoteLA13, Monster Announcer (Preferred)
Required Server Actors: UTPureRC7G, AnthChecker_v138 (Build , UTDCv2.1, UTDCPlusv12S/NPLoader_v12, AntiFA4, AntiTweak v4.2
Server Settings:
Max Team Score: 0
Time Limit: 15 minutes
Tournament: On
Max Teams: 2
Friendly Fire: 0%
Game Style: Hardcore
Game Speed: 125%
Air Control: 100%
Bots: Off
Power Ups: Off
Force Respawn: Off
It is the responsibility of all participants, admins, captains, and players to ensure that all the settings are correct prior to starting the match. Once both teams have clicked in they have agreed to the current settings and no map can be replayed due to settings that are in conflict with those on the rules page. The lack of HUD during a match does not merit a pause or a restart of the map as it can easily be fixed within seconds. If serious errors are missed the admin staff will make a ruling based on a case by case scenario.
2.9. Server Crash
In the event that the game server crashes during a match, the match will restart with the amount of time that was remaining when the server crashed. If the score was tied prior to the crash then any overtime played in the restart will be official. If the match was not tied any captures made prior to the crash will be added to the score once the clock reaches 0:00. If overtime is required at that point, teams will restart the map again with the first team capturing winning the map.
CHICAGO SERVER
SPEEDPUG SERVER I: unreal://69.28.220.140:7777 PASS=SPEEDPUG
CHICAGO SERVER
SPEEDPUG SERVER II: unreal://72.51.60.71:7777 PASS=SPEEDPUG
TEXAS SERVER
ZoD Server: unreal://68.232.163.147:7777 PASS=UT
Required Mutators: Instagib, SmartCTF 4D, BDBMapVote3.04 or MapvoteLA13, Monster Announcer (Preferred)
Required Server Actors: UTPureRC7G, AnthChecker_v138 (Build , UTDCv2.1, UTDCPlusv12S/NPLoader_v12, AntiFA4, AntiTweak v4.2
Server Settings:
Max Team Score: 0
Time Limit: 15 minutes
Tournament: On
Max Teams: 2
Friendly Fire: 0%
Game Style: Hardcore
Game Speed: 125%
Air Control: 100%
Bots: Off
Power Ups: Off
Force Respawn: Off
It is the responsibility of all participants, admins, captains, and players to ensure that all the settings are correct prior to starting the match. Once both teams have clicked in they have agreed to the current settings and no map can be replayed due to settings that are in conflict with those on the rules page. The lack of HUD during a match does not merit a pause or a restart of the map as it can easily be fixed within seconds. If serious errors are missed the admin staff will make a ruling based on a case by case scenario.
2.9. Server Crash
In the event that the game server crashes during a match, the match will restart with the amount of time that was remaining when the server crashed. If the score was tied prior to the crash then any overtime played in the restart will be official. If the match was not tied any captures made prior to the crash will be added to the score once the clock reaches 0:00. If overtime is required at that point, teams will restart the map again with the first team capturing winning the map.
CHICAGO SERVER
SPEEDPUG SERVER I: unreal://69.28.220.140:7777 PASS=SPEEDPUG
CHICAGO SERVER
SPEEDPUG SERVER II: unreal://72.51.60.71:7777 PASS=SPEEDPUG
TEXAS SERVER
ZoD Server: unreal://68.232.163.147:7777 PASS=UT
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